HIAWATHA HIGH SCHOOL
COMPETENCY INDEX VISUAL BASIC
Name_______________________________ SS#_______________________ ENROLLMENT   COMPLETION   HOURS  
DATE___/___/___ DATE___/___/___ COMPLETED_____
Department___________________________ Instructor__________________    
I certify that the student received training in the areas indicated.  
RATING SCALE:  3 Mastery of subject matter    
2 Limited mastery of subject matter Student signature______________________________ Date___/___/___
1 Non mastery of subject matter    
0 No exposure to subject matter Instructor signature_____________________________ Date___/___/___
   
DIRECTIONS: Evaluate the student by checking the appropriate number to indicate Administrator signature__________________________ Date___/___/___
the degree of competency reached. Rate each task to reflect                
employability readiness.
I.  FIRST LOOK AT VISUAL BASIC V.  EXPONENTIATION, ORDER OF OPERATIONS AND ERRORS
3 2 1 0 1.  Start the Visual Basic compiler. 3 2 1 0 1.  Use the exponentiation operator.
3 2 1 0 2.  Open an existing Visual Basic project. 3 2 1 0 2.  Describe order of operations.
3 2 1 0 3.  Explain the purpose of the compiler screen components. 3 2 1 0 3.  Use the Visible property.
3 2 1 0 4.  Run a Visual Basic program. 3 2 1 0 4.  Describe the purpose of program comments.
3 2 1 0 5.  Position a form in a Visual Basic program. 3 2 1 0 5.  Handle run-time errors using Debug and On Error GoTo.
3 2 1 0 6.  Exit Visual Basic. 6.  Display messages using the MsgBox function.
II.  FORMS, CONTROLS, AND PROPERTIES 3 2 1 0 7.  Control program flow using Exit Sub.
3 2 1 0 1.  Create and save a VB project. 3 2 1 0 VI.  DATA TYPES AND VARIABLES.
3 2 1 0 2. View and modify form properties. 3 2 1 0 1.  Describe the purpose of data types and variables.
3 2 1 0 3. Create controls such as command buttons. 2.  Use the AutoSize property.
3 2 1 0 4.  Move, resize and delete objects. 3 2 1 0 3.  Declare and use variables.
III.  EVENTS and CODE 3 2 1 0 4.  Describe the scope of variables.
3 2 1 0 1.  Describe events and how events are key to programs. 5.  Use the Variant data type and Option Explicit.
3 2 1 0 2.  Access the Code window. VII.  STRINGS AND DECIMAL TYPES.
3 2 1 0 3.  Add code to a command button. 3 2 1 0 1.  Declare string variables.
3 2 1 0 4.  Add an image to a form and set properties. 3 2 1 0 2.  Assign text to string variables.
3 2 1 0 5.  Set the Cancel and Default command button properties. 3.  Concatenate strings.
3 2 1 0 6.  Create a standalone Windows program. 3 2 1 0 4.  Use decimal data types.
IV.  MATHEMATICAL OPERATORS 5.  Use the Format function.
3 2 1 0 1.  Describe purpose of operators & how they are performed. 3 2 1 0 6.  Use the Enable property.
3 2 1 0 2.  Create label controls. 7.  Use the SelStart and SelLength properties.
3 2 1 0 3.  Use the addition and assignment operators. VIII.  IF STATEMENTS
3 2 1 0 4.  Use text boxes and Val function. 3 2 1 0 1.  Explain how decisions are made in a computer.
3 2 1 0 5.  Split code statements. 3 2 1 0 2.  Use the conditional operators.
3 2 1 0 6.  Use the subtraction operator. 3 2 1 0 3.  Use IF statements to make decisions in programs.
3 2 1 0 7.  Use the unary minus. 3 2 1 0 4.  Create and read basic flowcharts.
3 2 1 0 8.  Use the multiplication and division operators with FIX. 5.  Use If…Else statements.
3 2 1 0 9.  Perform integer division and use the modulus operator. 3 2 1 0 6.  Use Check Box controls.